![]() ![]() Most people on the team think the number for DS2 is closer to 47 mil.ģ/Most everyone agrees that DS1 was about 37 million. There’s a reason i’m an LD and not a business person.Ģ/Usually game teams aren’t privy to the actual development budget. The additional marketing budget is, as a rule of thumb, equivalent to development costs.ġ/Hi everyone, My numbers on Dead Space sales were totally inaccurate. Additionally, he says that the general consensus is that the original Dead Space from 2008 cost around $37 million to develop. Firstly, he emphasises that his figures are rough estimates, but he also notes that his initial $60 million figure for DS2 was too high and closer to $47 million. Update 11:50AM 19/10: After his tweets were picked up so widely, Zach Wilson has corrected certain points. they only sold 4 mil and that wasn’t enough ![]() Last week, I quoted an old figure from the 2008 development of Gears of War 2 and how it cost Epic Games $12 million to make with a team of around 50, but now Zach Wilson, a former developer from the now shuttered Visceral Games has revealed that just two and a bit years later for the early 2011 release of Dead Space 2, the budget was already five times larger in the ballpark of $60 million.ĭead Space 2 cost 60 Million dollars to make and they were merciless with their budget. Making games has become exponentially more expensive over the last decade, as developers balloon in size to cater to the kinds of scope and visual finesse that players now expect from the latest consoles. ![]()
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